五月 17, 2026
ReSTIR DI - 02 - Temporal Reuse
The previous post covered no-reuse ReSTIR DI / RIS: for the current shad...
May 17, 2026
上一篇主要讲 no-reuse ReSTIR DI / RIS:对当前 shading point 多看...
五月 17, 2026
The previous post covered no-reuse ReSTIR DI / RIS: for the current shad...
五月 13, 2026
因为最近在给Pathtracer加一点Optix backend,想说既然加了,那就加点新东西(好吧其实也是5-6年的老东西了),就选择了ReSTIR D...