五月 17, 2026
ReSTIR DI - 02 - Temporal Reuse
The previous post covered no-reuse ReSTIR DI / RIS: for the current shad...
May 17, 2026
上一篇主要讲 no-reuse ReSTIR DI / RIS:对当前 shading point 多看...
五月 17, 2026
The previous post covered no-reuse ReSTIR DI / RIS: for the current shad...
五月 13, 2026
因为最近在给Pathtracer加一点Optix backend,想说既然加了,那就加点新东西(好吧其实也是5-6年的老东西了),就选择了ReSTIR D...
五月 11, 2026
这篇记录整理了一次针对 bunny 场景的 CPU profiling 和优化过程。目标不是把渲染器彻底重写,而是用 Instruments 找到真实瓶颈...
五月 10, 2026
This note records a small CPU profiling pass on the bunny scene. The goal was...